Creative Applications Network [CAN]
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Secret Rhythms – Artificiel’s Three Pieces with Titles,
November 24th, 2017
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Designing the Computational Image, Imagining Computational Design – An Excavation of Digital Form,
November 21st, 2017
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Sight + Sound 2017 – A Spectrum of Non-Compliant Futures,
November 1st, 2017
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Music of the Spheres – A Conversation with Dan Tapper,
October 13th, 2017
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Anatomy of a Screen – Jeremy Rotsztain’s House of Shadow Silence,
October 4th, 2017
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Dread Bass – AUDINT’s alternate timelines reverberate with fear and death,
August 16th, 2017
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What Algorithms Want – Reflecting on (Human) Agency in an Age of Automation,
August 10th, 2017
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Inside the Artist’s Headset – Sterling Crispin’s Cyber Paint,
July 24th, 2017
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Disobedient Electronics: Protest – the revolution will run on a microcontroller,
July 13th, 2017
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(Un)natural Phenomena – Daria Jelonek’s Technological Nature,
July 2nd, 2017
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Poetry in Motion – St Marie φ Walker’s Reflective Sculptures,
June 14th, 2017
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Queer Game Studies – an Alternative Lens for Reading Videogames,
June 6th, 2017
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Figure and Ground – exonemo’s HEAVY BODY PAINT,
April 26th, 2017
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Delineation & Decay – Laleh Mehran’s Entropic System,
April 11th, 2017
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Enjoy the Silence – Doug Wheeler’s PSAD Synthetic Desert III,
March 30th, 2017
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Myths, Rumours, Legends – Machine Art in the Twentieth Century,
March 28th, 2017
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Unhanded – A symposium about ‘making’ under the influence of digitalism,
March 22nd, 2017
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Seaquence – Growin’ groove in a Petri dish,
March 14th, 2017
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Design I/O’s Mimic – Putting emotional machines within arm’s reach,
March 7th, 2017
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Trickle Down Aesthetics – Cellular Automata in recent works by Troika,
February 28th, 2017
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Everything old is new again – DiMoDA, a ‘digital native’ platform for digital art,
February 24th, 2017
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DOBOTONE – VIDEOGAMO’s parametric party machine,
February 22nd, 2017
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Dead Media – Mathilde Lavenne’s Artefact#0, Digital Necrophony,
February 14th, 2017
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A Personalised Spin Cycle – Project EVA’s Object of the Internet,
February 7th, 2017
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Sinuous Flow, Gelatinous Form – Paul Prudence’s Mylar Topology,
February 3rd, 2017
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Performing Pedagogy – A Conversation with Ruairi Glynn,
January 31st, 2017
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Untethered – Voice-Driven VR Serial Drama,
January 17th, 2017
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CAN 2016 – Highlights and Favourites,
December 23rd, 2016
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Assembly Language – Jesse Colin Jackson’s Marching Cubes,
December 14th, 2016
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Turning Data Around – OCR Journal #002,
December 9th, 2016
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Hidden in Plain Sight – Julian Oliver’s Stealth Cell Tower,
November 2nd, 2016
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After Urban Screens – Dave Colangelo on Massive Media,
September 26th, 2016
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Building Towards a Point of Always Building – Digital Design Theory,
August 26th, 2016
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Playin’ the Pavement – Daily tous les jours’ Mesa Musical Shadows,
July 12th, 2016
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Too Much Information – Keiichi Matsuda’s vision for augmented and mixed reality,
June 7th, 2016
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Art after Silicon Valley – A conversation with the Gray Area Foundation for the Arts team,
April 13th, 2016
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Flippaper – Player-sketched pinball,
April 5th, 2016
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When the Machine Made Art – Grant Taylor traces the origins of computational creativity,
March 31st, 2016
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Light, Space, Rhythm – A conversation with Florence To,
March 24th, 2016
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Line Wobbler – A one-dimensional dungeon crawler,
March 23rd, 2016
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A P P A R E L – Clothing in the age of data accumulation and machine learning,
February 10th, 2016
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Perspection – Anamorphic image and sound synthesis across multiple screens,
October 27th, 2015
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Slinging Beats with Darsha Hewitt – A Side Man 5000 Interview,
October 21st, 2015
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Poème Mécanique – A subtle and cascading sound sculpture encircles Montréal,
October 14th, 2015
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Abstract Ecologies – A Conversation with Amber Christensen,
September 22nd, 2015
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Considering Technology and the State of the Art(s) at Sónar+D,
June 29th, 2015
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Broken Sound – Gary James Joynes Contemplates Silence and Fragility,
June 25th, 2015
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In Theory and in Practice – Audiovisual Performance at MUTEK 2015,
June 11th, 2015
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CLOUDS – Code, Creativity, and Immersion,
June 3rd, 2015
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Flashing Forward at ELEKTRA 16,
May 26th, 2015
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Drone Aviaries & Field Guides – A Conversation with Superflux,
May 20th, 2015
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32-bit Noir – Michael Trommer’s Transmissions from the Technological Sublime,
March 31st, 2015
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A Wilderness Most Luminous – The Making of Micah Scott’s Forest,
March 26th, 2015
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Retrobroadcasting the Future of Warfare – Julian Oliver’s Crystal Line,
March 13th, 2015
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Rethinking Art & Machine – A Conversation with Marla Wasser,
February 26th, 2015
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Deep Lab, Deep Dive – Book Sprint at the STUDIO for Creative Inquiry,
January 13th, 2015
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Convergence, An ‘Art + Technology’ Summit at The Banff Centre,
December 8th, 2014
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Technology Gets Personal at FITC Wearables,
November 20th, 2014
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Superposition—5.84 Quintillion Facets of the Digital Sublime,
October 16th, 2014
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The State of Play—TIFF’s digiPlaySpace,
October 9th, 2014
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A/Visions, Synesthetic Fever Dreams—A Report on EM15,
June 17th, 2014
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The Obverse Box – Deru fuses sound, light, and artifact,
May 12th, 2014
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Cadence – Tori Foster’s Eternal Rush Hour,
April 25th, 2014
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It Only Happens All of the Time – Sonic Environment by Jacqueline Kiyomi Gordon,
April 22nd, 2014
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Compasses for Wayfinding – Dunne & Raby’s “Speculative Everything”,
March 17th, 2014
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Delineating the Future – an interview with N O R M A L S,
December 6th, 2013
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Speculative cartography & programmed landscapes – a chat with Benedikt Groß,
October 11th, 2013
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Landscape Futures – an interview with Geoff Manaugh,
September 12th, 2013
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Sonification and the (re-)performance of data – an interview with Brian House,
July 12th, 2013
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Talking Poetry and Pedagogy with the SFPC Team,
July 1st, 2013
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The Chime – Marc De Pape Scores The City,
June 17th, 2013
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Taking the ‘street’ out of street photography – Every Face in The Americans,
May 28th, 2013
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Elektra 2013 – Meditations on Anti/Matter,
May 17th, 2013
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A Figurine for the Ages – Matthew Plummer-Fernandez’s Venus of Google,
May 13th, 2013
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Making it Real – Call for 3D Objects,
March 29th, 2013
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Shedding Light on Squidsoup – A Conversation with Anthony Rowe,
February 27th, 2013
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Vector – Toronto’s Game+Art Convergence,
February 18th, 2013
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Important Portraits – Jeremy Bailey Kickstarts a Solo Exhibition,
January 24th, 2013
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The Cloud Machine – A Personalized Weather Modification Prototype,
January 11th, 2013
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“Generative Design” – A Computational Design Guidebook,
December 19th, 2012
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Game On! LA Game Space Levels Up,
November 30th, 2012
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Stephen Cornford takes an obsolete media format for a spin,
November 26th, 2012
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“Make It So” – A Compendium of Science Fiction Interfaces,
November 6th, 2012
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ETA 2012 – A Branding Singularity,
October 25th, 2012
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Facebook Demetricator – The Unquantified Self,
October 22nd, 2012
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OARN 2012 – The Shape of AR to Come,
October 10th, 2012
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Anatomy of a Series – Santiago Ortiz's Lostalgic,
October 1st, 2012
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Commute as Composition – Brian House’s Forty-eight to Sixteen,
September 24th, 2012
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Aspect Ratio Array – Rafaël Rozendaal’s Popular Screen Sizes,
September 18th, 2012
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(General indifference towards) The Digital Divide,
September 7th, 2012
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UP: San Francisco – Call for Urban Prototyping Projects,
August 13th, 2012
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Constructed Land – 65,000 Variations on a Theme,
August 8th, 2012
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Unpacking the CineChamber – Naut Humon on Nomadic AV Performance,
August 2nd, 2012
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Zef & Santo – 3D Real-Time Performance, Workflow and Collaboration,
July 20th, 2012
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Drone as Metaphor – Interview with artist/director Alex Rivera,
July 11th, 2012
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Beyond the Pixel Sculpture – V2_’s New Aesthetic, New Anxieties,
July 4th, 2012
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Eyeo 2012 – Afterthoughts and asides,
June 27th, 2012
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Fragments in Space – Olivier Ratsi’s White Roads in the Red Matrix,
June 18th, 2012
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Just another day at the lab: MUTEK A/Visions 2012,
June 14th, 2012
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A Colour Field Point of No Return – Matthew Biederman’s Event Horizon,
May 24th, 2012
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The Variable City – François Quévillon’s Dérive,
May 18th, 2012
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Electrostatic Bell Choir & Feedback Babies – Recent work by Darsha Hewitt,
May 15th, 2012
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I’ve seen the future, I can’t afford it – Jim Munroe’s “Ghosts With Shit Jobs”,
May 11th, 2012
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Interactivos?’12 Dublin: Hack the City (Call for Proposals),
April 27th, 2012
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Z/Z/Z/ – Archiving film, animation and videogame image analysis,
April 24th, 2012
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Livehoods – Use-Based Urban Analytics,
April 16th, 2012
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Yung Jake gets played out because you e.m-bed.de/d,
April 2nd, 2012
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“The Glitch Moment(um)” by Rosa Menkman,
March 22nd, 2012
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Invisible Airs – A Short Documentary on YoHa,
March 5th, 2012
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BKME.ORG – A Web Platform for Reclaiming Bike Lanes,
March 5th, 2012
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The Transparency Grenade by Julian Oliver – Design Fiction for Leaking Data,
February 24th, 2012
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Bear 71 Review,
February 7th, 2012
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Best Friends,
January 27th, 2012
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Screensaver, Revisited,
January 17th, 2012
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“How to Do Things with Videogames” by Ian Bogost,
January 13th, 2012
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Paul Prudence Interviews Mitchell Whitelaw,
January 9th, 2012
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Crackle Canvas,
January 3rd, 2012
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Architecture in your Hand,
September 9th, 2011
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Action Painting Redux,
September 7th, 2011
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Mediated Cityscapes 03: DIY Cartography,
August 2nd, 2011
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Avouching A/Visions at MUTEK 2011,
June 20th, 2011
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Concentrated Geographies,
May 19th, 2011
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The Psychoeconomy War Room Table,
May 16th, 2011
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Mediated Cityscapes 02: Memory and the City,
April 7th, 2011
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Mediated Cityscapes 01: Four Statements About Urban Computing,
January 29th, 2011