
Some choice links from the last several days:
- Chris Remo at Gamasutra just conducted an interview with Nick Channon of DICE studio on the design of Mirror's Edge (pictured above), a parkour-themed first person runner (FPR?). I've been excited about this game since first hearing about it earlier this year. Channon's perspective on the design of the game and the idea of "runner vision" makes for a fascinating read.
- Another great interview comes by way of Ceci Moss at Rhizome who chats with Mark Allen of Machine Project, an Echo Park art space in Los Angeles.
- Joseph Flaherty at Replicator provides a hilarious and illuminating window into the tricky world of applying social constraints to mass customization. The post is cheekily entitled George Carlin Customization: 47 words you can’t use on custom NIKE sneakers and it describes the black and white world of language and footwear.
- This week Michael Surtees posted the liner notes for the design of http://select.daylife.com a freshly-launched topical news aggregator developed by Daylife. Michael has even capped the post with one of his infamous sketchbook diagrams.