design / research

A pretty great interview with Julian Bleecker was posted on we make money not art over the weekend. In it he sounds off on industrial design, blog culture, and digital gentrification.
In addition to being dedicated to mobile technology, Julian has been one of the most outspoken media theorists in the developing discourse on virtual worlds. He definitely erased some preconceptions about the divide between "real life" and virtual sandboxes when he calculated the carbon footprint of the average second life avatar.
An excerpt:
If the project of the digital age is to make everything that we have in "1st life" available in 2nd life, then I think we're on the wrong path. Laminating 1st life and 2nd life isn't about creating digital analogs. It's about elevating human experience in simple and profound ways.
I recommend reading the whole interview, it is quite insightful.
[image: julian bleecker's avatar, awash in isolation in the second life american apparel store]