June 2010

Representing the G20

G20 police presence in Toronto

[photo: Graphic Fixations]

If you hadn't heard, Toronto has been converted into a police state—Torontonomo Bay—as it prepares for the G20 summit (which begins on Saturday). There have already been scores of reports of civil rights violations and ugly bigotry by the police and even ardent conservatives are questioning the unbelievable $1.1 billion expenditure for several days of security. The point of this post is not so much to comment on the fortification of downtown Toronto (geographer Deborah Cowen called that perfectly on a CBC radio appearance earlier this week) but to point at a few interesting graphics and endeavours related to the summit.

G20 - Fortress Toronto diagram (Published in National Post June 18/2010)

First up is the above detail of a giant graphic published in the National Post last week. Once you crop out the jet fighters and security staff icons this is a fairly capable delineation of the various security zones and notable landmarks. This large graphic could have probably been reduced to a small map and list of key bullet points – does anyone reading this map care that the Royal Alexandra Theatre is going to be closed? Come to think of it, catching Rock of Ages at $150 a ticket and then protesting global economic inequality seems kind of appealing to me.

Surveillance Club - Surveillance camera locations in downtown Toronto

A noble venture has been launched by the new Surveillance Club collective to map the location of CCTV cameras in the downtown core. Anyone can add geotagged photographs of security cameras to the related public flickr group and this collaborative reference map can be used to audit which cameras are removed after the summit. Many academics and civil rights activists have expressed concern that the surveillance and security technology assets purchased for the summit will have a permanent detrimental effect on the tone of policing here in Toronto. Hopefully this project will spark a public conversation about surveillance once the city reverts to normalcy.

If this mapping project is of interest to you be sure to check out the classic iSee application (2005) by the Institute for Applied Autonomy.

G20 ALT Media Centre

The last initiative to be passed along is not a map or diagram but an indymedia-style aggregator for monitoring the summit. The G20 Alternative Media Centre is running a simple news aggregator that collects Toronto Media Co-op blog posts, links, #g20report tweets, YouTube videos, flickr photographs and a geotagged map of news items. The page is essentially a DIY version of the functionality being developed by startups like Daylife and as a real-time resource for summit/city coverage, it puts everything the local news outlets are doing to shame.

1/1000th of a Second

Olympic Finish Camera

[Finish camera at the 2008 Beijing summer games / photo: Hans Gruber]

I've been meaning to post a link to the fabulous interview series Fabian Neuhaus has been posting on his blog UrbanTick. To bolster his research on "cycle studies" and space-time related technologies, the scholar has been engaging in extended conversations with a range of multidisciplinary specialists. The most recent instalment in this series focuses on Hans Gubler, the head timekeeper for the 2012 games in London. Gubler is with Omega, a 150 year old Swiss watch manufacturer that operates under the umbrella of the Swatch Group.

The exchange between Neuhaus and Gubler touches on the preparation for 2012, the logistics and contingencies of sports timing and addressees interfacing with the media. Gubler describing on how timekeeping has evolved over the last seventy years:

In the 1930s timing was still done manually, meaning using stop watches. An early version photo finish camera already existed but was not approved by the sports federation in those days. Horse racing was the first sport where a photo finish device was put in place. With the arrival of the transistor in the 1940s things changed rapidly. Our company started to develop timing devices of which the key element was a high precision quartz. Electric photocells were used to start and stop timing at great precision. At the same time the photo finish technology was further developed and eventually homologated for Athletics and used for the first time at the London 1948 Summer Olympics. In the meantime conventional photo finish film technology has been taken over by computer technology. New technologies also include the introduction of transponders.

The meandering conversation considers the specific demands of various sports and gets downright philosophical with a few of the questions. Gubler delivers the following—expectedly precise—definition of time: "Time can be either described as space (amount of time) into which a quantity of work/activity is placed or the moment things are happening (from now to the end of race)."

In reading this great interview two thoughts come to mind:

  • One could get a fascinating perspective of an event or area of study by engaging the numerous experts, specialists and technicians that "do the dirty work" behind the scenes. This is a point that Geoff Manaugh touches on from time to time when pondering the significance of architecture to janitors or elevator-repair personal versus ivy league educated designers or critics.
  • Gubler's comments about the micro-resolution of time reminded me of The New York Times interactive piece "Fractions of a Second: An Olympic Musical", which is a remarkably lucid, dead-simple visualization/sonification produced to contextualize results from the most recent winter games in Vancouver.

.txt/100615

Michael Najjar - High Altitude

Recently noted:

  • Moritz Stefaner outlines how propositional density can act as a means by which to consider and evaluate visualization. His article deftly unpacks several relevant examples including Michael Najjar's High Altitude (the image accompanying this post is an analytic overlay prepared by Stefaner as part of his investigation).
  • I've been leafing through the catalogue [PDF] of the HABITAR exhibition at LABoral – here is an overview of the networked urbanism showcase by Fabien Girardin.
  • Marco Donnarumma interviews the London-based Openlab collective to discuss free software and hackspace. Chris McCormick: "free software is evolution whilst proprietary software is intelligent design. Free software is massively parallel, whilst proprietary software is serial. As you say, proprietary software leads to death (companies collapse, people die, source is lost) whilst free software at least has a chance at survival through change, maintenance, modification. I believe that evolution is sustainable and that intelligent design isn't (because it's too expensive), and that evolution can afford to make mistakes, whilst intelligent design can't."
  • Mitchell Schwarzer conducts a sprawling exploration of augmented reality for Design Observer – Part I/II.
  • Finally, given the passing of William J. Mitchell this week, I think it is time to return to the prescient The Reconfigured Eye and City of Bits.

I post .txt dispatches bi-weekly to highlight noteworthy content from across the web. Feel free to subscribe to my Google Reader shared items or add me to your delicious network if you want to tune in to the material that I'm bookmarking.

Tags:

Anatomy of a Shot

The following text is an excerpt from an essay on surveillance, security and David Fincher's Panic Room that I wrote in 2003. Before starting my M.Arch I had the good fortune to end up in profoundly inspiring seminar course entitled "The Cinematic City", taught by the venerable film theorist (and Cronenberg expert!) Bart Testa. Given that it is culled from a larger text, this passage may be a bit jarring. If you haven't seen the film, scanning the IMDB plot synopsis may help you get your bearing. Please excuse the clumsy pre-grad school citations and note the links to the "making of" videos at the bottom of the post.

Panic Room - Title Sequence

[Panic Room title sequence, screen capture(s) via: guttervomit]

It's hard to detect, but the first sound heard in Panic Room is a police siren. It occurs for an instant before the title sequence begins, synchronized with the start of Howard Shore's angst laden score. The action ends with a SWAT team charging into the Altman residence to find the aftermath of the evening's violence. In a sense, this siren and the police 'assault' on the Altman home act as authoritarian brackets that frame the entire narrative.

[…]

At 1:30 AM on the first night in her new home, Meg Altman is fast asleep in her bedroom. The camera zooms out of the master suite into the outlying hallway. For a moment we can see Meg Altman's bed framed by the doorway to the master suite. The camera zooms out further through the spindles supporting the banister (framing the doorway) and then twists while descending down two floors to the first floor where it levels out while approaching the entryway where we see a car pulling up through the latticework of bars, blinds and mullions of the front windows. This car deposits Sidney Perlstein's drug addict nephew, Junior, and his accomplice, Burnham on the front doorstep of the townstone. The pair have arrived with designs to claim a stash of bonds stowed away within the Altman residence panic room.

The camera pans in stride with Burnham (who is still visible through the window) as he approaches the front door while zooming in on the door knob and lock. It zooms right 'into' the lock the moment that he turns the handle on the opposite side of the door, to see if it is open – it is locked. This is the first instance of one of the central themes of the film: architecture mediating the relations between characters and the dance of interiority and exteriority. Burnham walks back to Junior (who is playing lookout outside the front window) and gestures that he will check the back door. The camera turns around 180° and glides across the entire length of the entry level to the back door. Its arrival at the door coincides with his, he checks it and it is locked. The camera pans to the left to reveal another door which Burnham doesn't bother checking, but through its mullions we see him ascend the fire escape. The camera pans upwards following this movement, cuts through the ceiling, an interstitial space and flooring to the second level to reveal Burnham being stymied by another locked door and pulling down a spring-loaded fire ladder. The camera zooms out and ascends, passing through another separation between levels to the top floor. We catch a glimpse of the master suite and are reminded of Meg Altman's slumbering presence and her ignorance of the antagonists 'casing' the perimeter of the townstone. The camera turns a corner into another room, arcs back and points straight up to reveal a skylight – which it turns out is unlocked. Burnham opens the hatchway (which is wired), a few sparks fly and the continuous shot is broken and cuts to the panic room control panel where the display changes from "SYSTEM ARMED" to "ZONE 19 DISABLED". The distinction between interior and exterior has been broken and the security of the townstone has been compromised.

This shot lasts for approximately three minutes and is the longest of the film. It is also one of the most important as it alludes to the intricate spatial games that will play out for the remainder of the narrative. David Fincher described the shot as follows:

I think [screenwriter David] Koepp was trying to establish a really specific relationship between the windows and the burglars, the predators, were looking through. It's kind of like with fishbowls when cats presses their noses up against them. Also, since in one stylized shot where we float through the entire house, it established the geography.1

All through this "establishing of geography" the gaze of the camera dissects the townstone. While the camera is incapable of penetrating the envelope to the exterior of the house, it passes through the separations between levels within the interior with ease. This shot lays bare the capabilities of the panoptic system to pierce through its jurisdiction and foreshadows a later permutation of the same gaze – the electronic eyes of the surveillance system. Under the scrutiny of the camera the brownstone becomes:

…transparent and porous. Information leakage is rampant. Barriers and boundaries – distance, darkness, time, walls, windows, and even skin which have become fundamental to our conceptions of privacy, liberty and individuality – give way.2

Panic Room - Title Sequence

Why post a seven year old fragment of an essay? For starters, this shot pretty much single-handedly inspired my interest in long takes. Secondly, Panic Room has a deep thematic resonance with Anthony Vidler's The Architectural Uncanny, a text that became quite important to me. In that book Vidler describes the "dark recesses and margins" of space as vessels for fear and phobias, inevitable side-effects of our futile attempt to 'claim' space "to protect our health and happiness". Spatial pessimism aside, the shot works as a brilliant example of how cinema can engage (and undermine) architecture – the sequence functions as an elaborate puzzle. Revisiting this shot is a reminder of how brilliant aspects of Fincher's early work were and I'm still not quite sure how he ended up making an ass backwards movie about Brad Pitt.

Nothing I've wrote here does the original shot justice – see it for yourself. Also, here are links to a fascinating two-part video series on the making of the sequence: Part I/II.

Notes:

1. Epstein, Dan. Inside Panic Room, David Fincher – The Roundtable Interview. http://davidfincher.net – retrieved spring 2003
2. Staples, William G. Everyday Surveillance: Vigilance and Visibility in Postmodern Life. Boston: Rowman & Littlefield, 2000. Pg. 50.

Moribund Showtunes

Barrie Sutcliffe - Infinity tape loop

[photo: Barrie Sutcliffe]

A quick heads up for any readers here in southern Ontario, Vague Terrain is teaming up with Wavelength and the Music Gallery to present an outdoor concert by William Basinski this Saturday. Basinski is probably one of the most interesting American composers active today and his particular brand of pastoral, loop-based experimentation bridges the gap between old guard minimalists (Reich, Riley, Glass) and the "post-digital" vanguard (Thomas Köner, Carsten Nicolai, GAS, etc.). Basinski's recent 92982 received the following blurb in Marc Weidenbaum's roundup of the best ambient/electronic albums of 2009:

Slow, lulling ambient pieces by William Basinski, music with the elegant curve of a simple sine wave, the patience of a saint, and the sonic depth of an orchestral arrangement. Ever since the emergence of his Disintegration Loops, he’s become something akin to the Gerhard Richter of contemporary music — creating works that are just out-of-focus enough to compel you to focus on them all the more.

My longtime collaborator and Vague Terrain co-editor Neil Wiernik will also be playing a special opening set. The concert will take place in the courtyard of St George-the-Martyr Anglican Church at dusk this Saturday. Full event info and online ticket purchase is available at the Music Gallery event page.

Automation Takes Command: Kiel Moe's History of Numerical Control

Fabricating Architecture: Selected Readings in Digital Design and Manufacturing

For the past few weeks I've been incrementally working my way through Fabricating Architecture: Selected Readings in Digital Design and Manufacturing, a forthcoming collection of essays published by Princeton Architectural Press. The text is edited by Robert Corser and contains a range of short texts on building information modeling (BIM), mass customization, structural surfaces and case studies by practitioners including KieranTimberlake and ShoP.

One essay that I keep coming back to is "Automation Takes Command: The Nonstandard, Unautomatic History of Standardization and Automation in Architecture" by Kiel Moe in which the author sketches out a long winding road of a backstory to contemporary fabrication practices within architecture. Moe describes the adoption of fabrication as emerging from much broader systems of "numerical control" tied to military and management modes of organization – he's essentially debunking the "we're in the middle of a manufacturing revolution" rhetoric and instead advocating a more expansive consideration of the historical relationship between design and technology. An excerpt describing which aspects of fabrication actually are novel:

What is "new" in digital fabrication, and thus the source of much promise and interest, is the control of a tool along a path no longer guided by the neurological-muscular feedback loop of a human technician. Instead, it is now controlled by a path in a numerically controlled blanket of points. Our current use of the term numerical control in digital fabrication was coined by the U.S. Air Force after World War II in their search for an elaborate manufacturing system of producing primarily repetitive and occasionally complex components for warplanes and weapons systems.

Moe identifies numerical control as a predominant mode of social organization and points to "floating currencies, future markets, [and] the proliferation of digital technologies of all types" as evidence of this pervasive ideology. The author then steps back from the 21st century and conducts a survey of past technology that considers the role of the clock within Benedictine monasteries, the laws of perspective, the Jacquard loom and early 19th century ordnance production by the U.S. Army. This whirlwind tour of temporal and spatial organization and the shift away from artisan crafted manufacturing provides an absorbing setup to discuss WWII-era electronic numerical control and the development of rudimentary CAD/CAM workflows.

MIT - Numerical Control Servo-System

[US Patent 2,820,187 / Motor Controlled Apparatus for Positioning Machine Tool / 1958]

While other architectural theorists (such as Michael Speaks) have discussed how the WWII aerospace industry foreshadowed fabrication in architecture, Moe directs his attention to highlighting the unemployment caused by the adoption of these techniques within the automotive industry in the 1970s and 80s. This shift to a labour perspective is jarring and the author leverages this tension and states that "digital fabrication technologies will not change building production without fundamental shifts in the social and market structures of design practice." He cites Gehry Technologies as an example of a "social" implementation of digital design and manufacturing – a success story. I feel Moe missteps in not acknowledging how a new generation of designers are exploring craft through mass-customization – is this not relevant? Does this fact not problematize the discourse surrounding "traditional" numerical control? Apparently not. This grievance aside, it is impossible to dismiss an essay that sketches out a middle ground between Manuel de Landa's War in the Age of Intelligent Machines (1991) and the aforementioned Kieran & Timberlake's prescient book Refabricating Architecture (2003), I'll definitely be on the lookout for more research by Moe on fabrication, labour and the history of technology.

Fabricating Architecture: Selected Readings in Digital Design and Manufacturing will be released on July 17th.

Generative Art, Generative Publishing

Written Images

The above diagram maps out the workflow of Written Images, the in-development thesis project of Martin Fuchs. The project proposes a very clever deployment of software artist-designed generative applications as the basis for a generative book. Fuchs has issued a call for applications (rather than work) which will be harnessed by a custom "auto generative printing program" that will compile one-of-a-kind books that will be printed through a print on demand (POD) service. The proposal alone offers a sharp commentary on the difficulty in reconciling generative art practices and the static nature of print culture.

The project is most concisely explained through Fuchs' rollover-activated web flowchart, I've reproduced his annotations below. From top to bottom:

  • INPUT external input e.g., rss feed, stock exchange quotations, webcam
  • INPUT internet data / self-generated data, non-periodic algorithms
  • ALGORITHM programs of various authors being interpreted and displayed in resulting imagery
  • PROGRAM integrating all generated content together
  • DIGITAL PRINT (print on demand) data used for letterpress printing
  • ONE OF A KIND individual generative process for each copy

Judging by the list of applicants queued to participate in the project, this process will undoubtedly yield a vital survey of contemporary software art – I look forward to turning the pages of the resulting compendium. The deadline for Fuch's call for work is June 30th, so there is still time to submit an image generating program authored in Processing or openFrameworks. For more info on this fascinating adventure in publishing visit writtenimages.net [via Mitchell Whitelaw]

Bismarck & Maus: Perpetual Storytelling Apparatus

Perpetual Storytelling Apparatus

The Perpetual Storytelling Apparatus (pictured above) is a drawing machine designed by Julius von Bismarck and Benjamin Maus that utilizes a vast archive of patent drawings to create an illustrated narrative. The software driving the device scans the text of a recent bestselling book and extracts keywords, these keywords are used to search for patent drawings which are reproduced sequentially. The resulting procession of drawings could potentially go on indefinitely as the archive of drawings being referenced is seven million patents deep (and includes patents produced as early as 1790).

In the final sequence in the above video, the camera pans up some two dozen drawings and quite compellingly illustrates how the design or functionality of adjacent schematic drawings is related. The device works as kind of a diagrammatic free association machine and while there is a certain whimsy in chaining together a string of technical drawings that are detached from their accompanying documentation, the Perpetual Storytelling Apparatus deals with intellectual property rather than fantasy.

In the video, Bismarck & Maus highlight that patents "reflect the mindset of society in a certain time" and a strange tension between the assembly and operational diagrams produced by inventors and the history and social nature of technology permeates this apparatus and the drawings it produces.

.txt/100601

LRAD - Pittsburgh, 2009

[photo: margaretkilljoy]

Recently noted:

  • Some preliminary research on the LRAD sound cannon in advance of the G20 (to be held here in Toronto in three weeks) yielded the above image – a perfect visual counterpoint to this interview with Steve Goodman (aka Kode9) conducted by Matthew Fuller. Goodman on alarm sounds: "…they must be, by definition noticeable, but the very fact that they operate primarily nonconsciously, i.e. their frequencies literally get on your nerves before you register the sound cognitively, means that they offer a potential for a very direct and immediate mode of contact. That’s why alarming, excitational frequencies like sirens and gunshots are so popular in the history of electronic music."
  • The next salon hosted by The Wire (in London) is dedicated to graphic scores, in anticipation of this event the organizers have posted some related links on The Mire (the expectedly excellent companion blog to the top shelf music magazine).
  • Another post on graphic scores and storytelling – Sean Smith unpacks Brian Massumi's "logic of relation" between players and the ball in soccer and basketball.
  • Defining Computationally Minimal Art (Or, taking the "8" out of "8-bit"), a concise essay by Ville-Matias Heikkilä focused on "low complexity" digital art.

I post .txt dispatches bi-weekly to highlight noteworthy content from across the web. Feel free to subscribe to my Google Reader shared items or add me to your delicious network if you want to tune in to the material that I'm bookmarking.

Tags: