.txt/090114

Selected links from the last few weeks:
- While everybody was scrambling to post the inevitable "Best of 2008" lists Tim Stevens highlighted some choice overlooked content on ubiwar.
- Theorist and designer David Gissen on erasing historical events and the unlikely prospect of disappearing acts in architecture.
- Garret Lynch's overview of the Scalable Relations exhibit - this show is curated by Christine Paul and is taking place at venues across the UC Digital Arts Research Network through March.
- Editing Is Essential: Or Doing More with Less is a recent post in which Philip Sherburne contemplates the application of the slow food movement ethos to music criticism and production.
- Choose your own Vignette is a concise overview of some recent projects by Daniel Benmergui. Benmergui is the author of I wish I were the Moon (pictured above) - probably the only game directly inspired by an Italo Calvino story.
- Michael Surtees is diagramming again. In keeping with the Calvino theme I'm going to subtitle his feedback loop "In a Network of Blog Posts that Enlace".


Surprisingly, no.
"probably the only game directly inspired by an Italo Calvino story" -- Surprisingly, no. It appears Invisible Cities was a major inspiration for Braid. I never guessed Calvino was so influential in gamer circles.
Makes me look forward to finally playing Braid (c'mon, PC version) -- and finally reading Calvino -- all the more.
Invisible Cities
Interesting, I've played Braid a (little) bit and can't make an immediate connection with Invisible Cities. That said, I'm happy to dig into the article. I did some more digging on Benmergui from your links and his blog, he definitely appears to have the Calvino/Oulipo love of constraints! I think this is really fascinating stuff, thanks for the window in his other projects - I didn't really know about anything but I wish I were the Moon.